Designing for Instructional Events

There are nine instructional events and corresponding cognitive processes:
  1. Gaining attention (reception) - show a variety of examples related to the issue to be covered ...
  2. Iinfoming learners of the objective (expectency) - pose questions, and outline the objectives ...
  3. Stimulating recall of prior learning (retrieval) - review summaries, introductions and issues covered ...
  4. Presenting the stimulus (selective perception) - adopt a definition and framework for learning/understanding
  5. Providing learning guidance (semantic encoding) - show case studies and best practices ...
  6. Eliciting performance (responding) - get user-students to create outputs based on issues learnt ...
  7. Providing feedback (reinforcement) - check all examples as correct/incorrect
  8. Assessing performance (retrieval) - provide scores and remediation
  9. Enhancing retention and transfer (generalization) - show examples and statements and ask students to identify issues learnt ...

These events should satisfy or provide the necessary conditions for learning and serve as the basis for designing instruction and selecting appropriate media


Source: Gagne, R., Briggs, L. & Wa ger, W. (1992). Principles of Instructional Design (4th Ed.). Fort Worth, TX: HBJ College Publishers.


 Hari Srinivas - hsrinivas@gdrc.org
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